﻿using UnityEngine;
using System.Collections;
using MacGruber;

public class BodySound : MVRScript
{

    JSONStorableActionAudioClip actionAudioClip;

    public override void Init()
    {
        //Utils.SetupAudioAction(this, "testAudio", (x) => {
        //    //URLAudioClipManager.singleton
        //});

        Utils.SetupAction(this, "自定义的触发目标", () => {
            //在这里可以执行我们想要的操作。
            SuperController.singleton.Message("触发了自定义的目标");
        });

        var myGeometry = containingAtom.GetStorableByID("geometry") as DAZCharacterSelector;
        //myGeometry.
    }
}
